![]() ![]() Summon faithful allies and dangerous creatures. They also release 7 new expansions to the game: The Breaker of Fate (time), The Messenger of Piece (time, charm), The Gorrenrock Survivors (time, nature), The Queen of Lightning (time, divine), The Artist of Dreams (time, illusion), The Ocean's Guard (time, sympathy) and The Scholar of Ruin (time, ceremonial).Ready yourself for Ashes: Rise of the Phoenixborn, the breathtaking first release in our newest expandable game system from acclaimed designer Isaac Vega.įeaturing visionary art by Fernanda Suarez, Ashes: Rise of the Phoenixborn introduces the world of Argaia, where powerful Phoenixborn have saved humanity and now face off against each other to claim ultimate godhood.Ĭhoose a Phoenixborn - a powerful demi-god and magic-wielder. The game went through numerous mechanic change to remove negative play experiences, and PHG release a 350-card upgrade kit to bring a 1.0 (original Ashes collection up to 1.5 (Ashes Reborn). In 2021 though, Ashes was brought back in print by the newly independent Plaid Hat Games under the name Ashes Reborn. But PHG has confirmed that Fiona and James marks the end of Ashes line. ![]() There were speculations about a 7th type of die, Time, with a turtle logo. Once all players pass in a round, usually due to being low on dice, cards, and unexhausted resources, units who can recover do so, exhausted cards have one exhaustion token removed, and the next round begins with a fresh hand of 5 cards and 10 dice rolled and ready to go. Side actions can be used to play or trigger certain cards as well, to improve your dice, or to spend dice for actions inherent to certain die results. They then go to the discard pile.Īlly Units: These are cards which go onto your battlefield to attack or have other effects this turn and future turns, as long as they remain on the battlefield.Īlteration Spells: These cards are often attached to other cards already played by you or even by your opponents, having effect for good or ill. Reaction Spells: These spells do not cost a main or side action, but do usually cost dice, and must be played at the time designated on the card to trigger their effect. Some summon conjurations onto your battlefield, and some can also be focused with additional copies of the spell to lessen their cost or enhance their effect.Īction Spells: These have an effect (after you pay the action/dice cost) and then go to the discard pile. Ready Spells: These go into your spellboard and have effects that can be activated again and again as long as they remain on your spell board. If the target is a unit, the defender may either simply have the unit take that damage and perhaps be destroyed, counter-attack with that unit, or block with their Phoenixborn, taking the damage onto themselves.Ĭards have costs to play (often including your Main Action, spending dice, or placing an exhaustion token on that card), and have various effects depending on their type: Blocking units may either simply take the damage and remain unexhausted for future turns, or counter, dealing damage themselves but becoming exhausted. If the target is a Phoenixborn, the defender can either take the damage or block with any number of their own unexhausted units. When a player attacks, they choose a single target and push forward a set of unexhausted units already in their battlefield to attack with. That action can be used to play certain cards, to activate certain cards already in their play area, or to attack an opposing unit or Phoenixborn with their units. The game takes place round-by-round, with each player going back and forth taking just one main action and possibly a side action per turn, until both players pass, triggering the end of that round and the start of a new one.Īt the beginning of a round, each player can keep or get rid of unused cards from their hand and dice from the previous round before drawing up to 5 cards and re-rolling dice so that they have a fully-equipped 10-die pool.Įach turn, players get one main action. Each Phoenixborn can be wounded and has a certain number of life points, and a player wins by being the last Phoenixborn standing. Each player controls a Phoenixborn and a 30-card deck of spells and units, plus 10 dice that serve as magical resources and have powers of their own. ![]()
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